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Exporting godot-rust to Android APK on Windows without Android Studio (Debug, non-Release mode)
This guide basically follows The godot-rust Book but since it says that the “steps are tested and confirmed to work on Linux only”, of course it worries many newbie coders who use Windows like me. Working with Rust is already hard (but safe! and cool!), choosing godot-rust as game engine is quite niche, and then […]
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An example of common rotation matrix used in game development
We’re building a Tetris clone. Imagine the game arena as 10 by 20 grids. An L-shaped tetromino is located in a certain position in the arena. To designate a position in the grids, we use integers 0 to 9 for the horizontal axis (x) & 0 to 19 for the vertical (y). Each coordinate can […]